An 8.0 real map adventure

Server information

The 8.0 real map with selected 8.6 content and our own additions.

Rates

Experience
staged
  • Level 1-8x20
  • Level 9-20x15
  • Level 21-50x10
  • Level 51-100x2
  • Level 101+x1
Skill rate
x3
Loot rate
x2
Magic rate
x3
Spawn rate
x1
Stamina system
on

Vocations

Sorcerer
+5 hp, +30 mana, +10 cap per level. Regen: 5 hp/6s, 5 mana/3s (promoted: 10 hp/4s, 10 mana/2s)
Druid
+5 hp, +30 mana, +10 cap per level. Regen: 5 hp/6s, 5 mana/3s (promoted: 10 hp/4s, 10 mana/2s)
Paladin
+10 hp, +15 mana, +20 cap per level. Regen: 5 hp/4s, 5 mana/4s (promoted: 10 hp/3s, 10 mana/3s)
Knight
+15 hp, +5 mana, +25 cap per level. Regen: 5 hp/3s, 5 mana/6s (promoted: 10 hp/2s, 10 mana/4s)

PvP & Skulls

World type
Open PvP
Protection level
20
Red skull
300 unjustified kills
Black skull
600 unjustified kills
Frag decay
1 kill per 24h
White skull duration
15 minutes
Death penalty
10% (blessings reduce it)

Blessings

The five blessings
Spiritual Shielding, Embrace of Tibia, Fire of the Suns, Spark of the Phoenix and Wisdom of Solitude.
Base death penalty
10%. Every blessing you hold takes 1 percentage point off it; a promotion takes off 3 more.
Price per blessing
your level x 500 gold (minimum 10,000).

Buy them (one at a time or say 'all blessings') from Edala, Eremo, Humphrey, Kawill, Norf or Pydar - ask for 'blessings'.

Twist of Fate
a sixth blessing that shields the other five. Die in PvP: only the Twist is consumed. Die to a monster: the five are lost but the Twist remains. It also counts 1 point toward the death-penalty reduction.
Twist of Fate price
20,000 gold up to level 50, then 200 gold more per level.

Twist of Fate is sold by the temple priests: Alia, Amanda, Brewster, Ferus, Isimov, Kasmir, Kjesse, Maealil, Quentin, Rahkem, Tibra, Tyrias and Yberius - ask for 'twist of fate'.

Times & Extras

Server save
daily at 10:00 (warnings from 09:55)
Daily reward reset
10:00
Casting (!cast on)
+10% experience bonus
Rashid's schedule
  • MondaySvargrond Tavern
  • TuesdayLiberty Bay Tavern
  • WednesdayPort Hope Tavern
  • ThursdayAnkrahmun Tavern
  • FridayDarashia Tavern
  • SaturdayEdron Tavern
  • SundayCarlin Tavern
Houses
bid gold on the website, or buy now at the door (!buyhouse: gold and points), premium accounts; rent: monthly
Premium account
purchasable via the in-game Store

Commands

instant Buy & sell
instant buy / sell - instant sell all or specific item (Nothing in EQ slot will be sold) - instant buy bp
Travel
bring me to (city) - travel to (city)
Manas short cuts
Mana fluids = mf - mp - Strong mana = SMF - SMP - Great mana = GMF - GMP
!vial
Toggle automatic removal of empty vials and potion flasks when you drink. Default: off.
!cast
Broadcast your gameplay for a +10% exp bonus. Say !cast alone for the full sub-command list; spectators log in with an empty account name and your character name.
!kills
Show your unjustified kills and remaining skull time.
!daily
Claim your daily login reward rune. Consecutive days build a streak; the reward day resets at 10:00.
!uptime
Show how long the server has been online.
!online
List the players currently online.
!serverinfo
Print the server rates in the console.
!pvp
Show the world PvP type.

Dungeons

WHERE AND WHO. Talk to the Dungeon Warden outside Carlin. A dungeon is for a party of 2 to 4 players - it cannot be done alone. The party leader opens the trial board, picks the dungeon and the difficulty, and every member confirms the ready check. The Crypt of Trials opens at level 75, and the lowest level in the party must be at least two thirds of the highest, as for shared experience.

DIFFICULTIES. Easy, medium, hard, epic and legendary. Every step gives monsters and bosses more health and damage, adds affixes (extra powers) to the ordinary monsters and new tricks to the bosses - and gives more experience and better rewards. Epic opens after a hard clear of that dungeon (or from level 100), legendary after an epic clear. Recommended levels: epic 120, legendary 150. From level 120 the Crypt is open on epic and legendary only.

RUNS PER DAY. Every character has 2 runs a day; they reset at 10:00. A Dungeon Token (in-game shop, tradeable) gives one extra run and is used automatically. A run that fails or is abandoned within its first 5 minutes is refunded. Each difficulty has a time limit, from 50 minutes on easy to 80 on legendary.

DEATH AND REJOINS. A dead member wakes up at the dungeon graveyard and can rejoin the party: 3 times on easy, 2 on medium, 1 on hard and epic, never on legendary. Each rejoin costs a gold fee (5,000 gold in the Crypt) or a Weakened stack (HP, Mana and DMG -10% for the rest of the run) - you choose. While you still have a rejoin left, dying costs nothing: no experience or skill loss, and your blessings stay. Only a death after your last rejoin (on legendary: every death) counts like a normal death. Equipment, backpack and the amulet of loss are never lost inside a dungeon.

WIPES AND DISCONNECTS. If the whole party dies, you have 3 minutes to rejoin before the run fails; on legendary a wipe ends the run at once. A player who disconnects is parked safely and returns to the party on reconnect. At 09:54, before the daily save, every running dungeon ends and its run is refunded.

REWARDS. After the final boss every member opens a personal chest in the reward room: one piece of equipment plus a purse of gold, dungeon marks or a rare token. Higher difficulties roll better rewards.

DUNGEON MARKS. Spend them at the Dungeon Warden (say trade) on boosts and dungeon runes. The trial board's Your boosts button lists the boosts you own.

RECORDS. The Almanac's Highscores tab shows the fastest clears on hard, epic and legendary: all time, this and last week, this and last month.

Houses & commands

Two ways to get a house. Buy it now: stand in front of its door and say !buyhouse - a window shows the price (the minimum bid in gold, or one gold more than the auction's current price once someone has bid, plus points by size) and the house is yours at once. Or bid gold on the website (Houses): your bid is the most you would pay; the highest bid after 24 hours wins and pays one gold more than the next-highest bid, from your bank when the server restarts next (daily, after the 10:00 save). A won auction that cannot be paid is cancelled, and the account cannot bid on houses for 7 days. Look at a free house's door to see its prices.

Houses are for premium accounts, one house per character. When your premium runs out you lose your house at the next server restart (daily, after the 10:00 save): the items you can carry go to your depot, furniture stays in the house. You are warned at login during the last 7 days.

Rent is charged automatically per rent period (see Times & Extras); keep enough gold in your bank.

!buyhouse
stand in front of a free house's door: a window shows the price in gold and points and the house is yours at once. The gold rises while an auction runs.
!sellhouse <player name>
stand inside your house and sell it to the player next to you: a trade window opens with the house transfer document and the buyer offers the price (gold or items). The buyer needs a premium account and must not own a house; the items you can carry go to your depot, furniture stays with the house.
!leavehouse
give up ownership of the house you are standing in.
aleta sio
say inside your house to edit the guest list (who may enter).
aleta som
say inside your house to edit the subowner list.
aleta grav
say while facing a house door to edit that door's access list.
alana sio "name
kick a visitor from your house (say alana sio while inside to kick yourself out).

DMG & resist

RESISTANCES. The Skills window lists your protection against physical, fire, earth, energy, ice, holy and death damage - use the small menu button in the window's title bar to show or hide each row. Green protects you, red means you take extra damage, grey is neutral. The value is the percentage taken off every incoming hit of that type by the equipment you wear.

Protections multiply, they do not add up: each item takes its share off the damage that is left. Two items with 10% fire protection give 19%, not 20% - the first takes 10 off a 100 hit, the second takes 10% of the remaining 90. A stone skin amulet (80%) worn with a dwarven armor (5%) gives 81% physical, and +20% with -10% of the same element gives 12%, not 10%.

The number you see is exactly what the server applies to each hit; every item rounds on the actual hit, so a very small hit can differ by one point. Protection against fields on the ground (fire, energy and poison fields) is a separate property and is not shown.

ARMOR VALUE is the armor of everything you wear, added up. It softens physical hits only - weapons, monsters' melee and their physical attacks. Shields and weapons protect through your Defence instead, which depends on your shielding or weapon skill and your fight mode, and is not shown.

REGENERATION. Hover the health or mana bar for a moment: the second line is how many hit points or mana you gain per second from everything together - your vocation's food regeneration, a life ring, a ring of healing, soft boots and the recovery spells. It shows 0 inside a protection zone because nothing regenerates there, and it updates the moment you eat, equip something or change zone.